Deck eight Ep 10

Deck eight ep10

Email and feedback read by Tom
How to have a good hull (Colin)
First things first, if your a Tac your squishy so unless your a tac in a cruiser an Escort by its very nature is squishy. Your not designed to hang in a firefight like an Engineer in a cruiser. So you have to factor that in when picking your trait. A tac is designed for high DPS. The ideal way to play a tac is hit hard and fast and don’t hang around. If you can partner an Engineer or a sci they can be used to keep you alive while you do the DPS.
That said you can boost your hull with skill points.
1) structural integrity , this is a Tier 2 Engineering skill available to all Starfleet and KDF Lieutenant Commanders. Each increment of this skill costs 1,500 skillpoints.This skill increases the hit points of your vessel’s hull. Each point spent increases how much hull damage your vessel can sustain before it is destroyed
2) Starship Hull Repair is a Tier 1 Engineering skill available to all Starfleet and KDF Lieutenants. Each increment of this skill costs 1,000 skillpoints.
This skill improves the passive hull regeneration rate of all Starships and related hull repair abilities.
Now beyond this you run into problems you see the slots on an Escort are focused on boosting damage so high end engineer skills are not available to you even if you train your officers in them.
For instance
Starship Hull Plating is a Tier 4 Engineering skill it costs 2500 skill points per increment. It improves your Starship’s resistance to Energy damage – for instance, the damage from beam, cannon and turret weapons.
Also
Starship Armor Reinforcements, Admiral (Tier 5)
This skill improves your Starship’s Damage Resistance to Kinetic and Physical damage it costs 3000 skill points and reduces- for example the damage from torpedoes, mines, and other large explosions. The higher your Damage Resistance, the less damage you will take from an attack.
That said you can also help yourself with armour. Don’t carry one armour, if your going up against the Romulans have armour on that is resistant to plasma same as the Borg. The mirror universe needs anti phaser armour, Klingons anti disrupter armour and so on. Know your enemy and be prepared.
Tom to read
Until Monday, October 1st, at noon PDT, if you subscribe for three months of Gold membership, you’ll only pay for two months – a 33% discount, down to just $30! That’s just $10 a month for all the perks of being a Gold member. You will keep this discounted subscription rate as long as you remain subscribed.
Gold members get a number of benefits, including everything listed under the “Gold Members” column on the Free-to-Play Features Matrix. Gold members also get a monthly Cryptic Store stipend of 500 ZEN, half the value of the monthly subscription. That’s enough to completely cover a pack of Duty Officers or many other items!
Discussion Septembers ask Cryptic,

http://sto.perfectworld.com/news/?p=665391

Pick out anything you feel worth mentioning
I’ve picked
Q: (starcrow1701) When will there be shuttle hangars? Will there be new shuttle missions?
Dstahl: One of the new Fleet Holdings in Season 7 will involve a Shuttle Bay. In addition, we are working on a new feature that will allow all players to select a default starship and shuttle so that if you queue for a shuttle mission while in your starship, it will swap you to your default shuttle for the mission. Once this feature is on Holodeck we plan to add more shuttle specific missions.
Q: (michaelfinnern99) Could we have some kind of honorary event for Gene Roddenberry, e.g. featuring the Glorious Heritage Class?
Dstahl: What a great idea! In addition to the 1000 day veteran rewards coming up in October, we will look into adding something special in honor of Gene.
Q: (oxylon) Will the Galaxy X with a detachable saucer make it into the game at some point?
Dstahl: Yes. The Animators and FX artists have been working on this and we plan to release it in an upcoming update.
Q: (lowestlvl) Wells Class… when? New KDF ships… when?
Dstahl: Currently both are scheduled for the second half of this month (September).
StarTrek online poll (discussion)

http://sto-forum.perfectworld.com/showthread.php?t=379951

Weapons
(Tom to start)
The Bat’leth is extremely useful against heavily-shielded targets, such as Romulan Commanders and Tactical Elite Borg, as the damage from melee weapons ignores most personal shields and goes straight to health. Be aware that NPC away team members aren’t very skilled with them and are prone to just standing still, so they are primarily useful only to player-controlled characters.
Base Damage Table
Mark Physical Damage DPS Value ()
I 16 27 108
II 18 30 215
III 19 32 430
IV 21 35 646
V 22 37 861
VI 24 40 1,076
VII 25 42 1,291
VIII 27 45 1,507
IX 28 47 1,722
X 30 50 1,937
XI 32 53 2,152
Uncommon Klingon Bat’leths will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).
Modifier Effect
[CritD] +20 Critical Severity
[CrtH] +2% Critical Chance
[CrtX] +20 Critical Severity and +2% Critical Chance
[Dmg] +X Damage
[Borg] 15 Kinetic Damage vs Borg NPCs
(Colin)
Compressed Cryo Launcher
Very Rare Ground Weapon
Bind On Pickup
Values modifiers
Cylindrical AoE Cold Damage + Chance to Slow
122.7 Cold (98.2 DPS)
Damage reduces over range
35% chance: -66% Run Speed (Fragile)
+2% Critical Chance
Compressed Cryo Arcwave
Expose Attack
Cone AoE Cold Damage + Chance to Slow/Hold
204.5 Cold (22.1 DPS)
Damage reduces over range
66% chance: -66% Run Speed (Fragile)
2.5% chance: +3 Hold for 2.5 sec
+2% Critical Chance
Pulse Wave Assault weapons have a primary fire mode that releases a static-width wave that damages up to three targets with a chance to repel
(Tom)
M.A.C.O. Phaser Battle Rifle Mk XII
Very Rare Ground Weapon
Bind On Pickup
Vice Admiral
Bolt Burst
Phaser Damage
68 Phaser Damage (97 DPS)
2.5% chance: +2 Stun for 2 sec
-50% Runspeed
10% chance: Knocks back +10 meters
5% chance: Knocks back all foes +5 feet in 8′ radius
15 Kinetic Damage vs Borg
Sniper Shot
Exploit Attack
Phaser Damage and Knockback
174 Phaser Damage (18 DPS)
50% chance: Knocks back +12 meters
2.5% chance: +2 Stun for 2 sec
-50% Runspeed for 6 sec
10% chance: Knocks back +10 meters
5% chance: Knocks back all foes +5 feet in a 8′ radius
15 Kinetic Damage vs Borg
Value: 4,735
[edit]Game Description
Type 3 Compression Phaser Rifle. Sniper rifles have a secondary fire mode that shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knockback.
Designed to combat the Borg, this weapon has been equipped with an Energy Modulation Devices that has a chance to do extra damage to the Borg
(Colin)
Omega Force Antiproton Autocarbine Mk XII
Very Rare Ground Weapon
Bind On Pickup
Vice Admiral
Bolt Burst
Antiproton Damage
45 Antiproton Damage x3 (112 DPS)
15% chance: Immobilize for 4 sec
15 Kinetic Damage vs Borg
+2% Critical Chance
+40 Crit Severity Bonus
Full Auto Sweep
Expose Attack
Cone AoE Antiproton Damage
27 Antiproton Damage x5 (14 DPS)
15% chance: Immobilize for 4 sec
15 Kinetic Damage vs Borg
+2% Critical Chance
+40 Crit Severity Bonus
Value: 4,735
Game Description
Compression bolt pistols have a secondary fire mode that hits a single target with a high damage bolt of energy.
Designed to combat the Borg, this weapon has been equipped with an Energy Modulation Device that has a chance to inflict extra damage against the Borg.
(Tom)
Honor Guard Pulsewave Rifle Mk XII
Very Rare Ground Weapon
Bind On Pickup
Lieutenant General
Pulsewave Setting
Cylindrical AoE Disruptor Damage and Knockback
141 Disruptor Damage (113 DPS)
Damage reduces over range
50% chance: +6 Repel
2.5% Chance: -10 All Damage resistance for 10 sec
15 Kinetic Damage vs Borg
Photon Grenade Launcher
AoE damage and knockback
298 Kinetic Damage (50% Shield penetration; Damage reduces from epicenter)
70% chance: Knocks back +6.4 feet
15 Kinetic Damage vs Borg
Value: 4,735
Energy Blast assault weapons have a secondary fire mode that releases a concentrated ball of energy that explodes on contact.
Designed to combat the Borg, this weapon has been equipped with an Energy Modulation Devices that has a chance to inflicted extra damage against the Borg.
(Tom)
Jem’Hadar Polaron Full Auto Rifle
Jem’Hadar Polaron Full Auto Rifle Mk XI
Rare Ground Weapon
Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers
Bolt Burst
Polaron Damage
41 Polaron Damage x3 (102 DPS)
2.5% Chance: Weapons Malfunction for 5 sec
+2% Critical Chance
+20% Critical Severity
Full Auto Sweep
Expose Attack
Cone AoE Polaron Damage
26 Polaron Damage x5 (14 DPS)
2.5% Chance: Weapons Malfunction for 5 sec
+2% Critical Chance
+20% Critical Severity
Value: 3,573
[edit]Game Description
Jem’Hadar incorporate nanostreams in their weaponry to allow them to add additional effects to their ranged attacks based on the nanocell that is currently active.
(Colin)
Honor Guard Pulsewave Rifle
Honor Guard Pulsewave Rifle Mk XII
Very Rare Ground Weapon
Bind On Pickup
Lieutenant General
Pulsewave Setting
Cylindrical AoE Disruptor Damage and Knockback
141 Disruptor Damage (113 DPS)
Damage reduces over range
50% chance: +6 Repel
2.5% Chance: -10 All Damage resistance for 10 sec
15 Kinetic Damage vs Borg
Photon Grenade Launcher
AoE damage and knockback
298 Kinetic Damage (50% Shield penetration; Damage reduces from epicenter)
70% chance: Knocks back +6.4 feet
15 Kinetic Damage vs Borg
Value: 4,735
Game Description
Energy Blast assault weapons have a secondary fire mode that releases a concentrated ball of energy that explodes on contact. Deals energy damage in a radius with a chance to knock back targets. Disruptor ground weapons have a chance to reduce the target’s damage resistance.
Designed to combat the Borg, this weapon has been equipped with an Energy Modulation Devices that has a chance to inflicted extra damage against the Borg.
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